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To find the intercepts of a 2D Euclidean equation, first
graph the equation as normal, then choose the Axis Intercepts option.
GraphCalc will immediately return the Y Intercept by computing f(0). To
find an X Intercept, you must provide it with an inital guess, and then
hit Solve.
If an equation has more than one X Intercept, it's
impossible to guarantee which intersection you'll find. But the closer
your initial guess, the more likely you'll find the intersection you're
looking for.
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